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Dnd me users gryphon companion
Dnd me users gryphon companion





dnd me users gryphon companion
  1. Dnd me users gryphon companion plus#
  2. Dnd me users gryphon companion tv#

Movies and tv shows also borrow from each other. Ending a line of dragon stories, yep WoW. Two seater mount, yep WoW did that first. Some of the skins in gw2 look like WoW models, some of the areas smack of WoW zones, some of the names, and even expansions resemble each other. More power to them, hey, GW2 mount system is the best out there.Īll games borrow from each other. I'm not in the position to claim copyright and I'd rather not spread any hate. Maybe they are gonna implement Griffon Master and Expert mini games?Īnyway, I'm just saying that it is what it is, a blatant copy and paste. And these are only the elements that we can see, who knows what else.

dnd me users gryphon companion

The issue is that Blizzard copied almost all aspects of PoF mount: concept, physics, animation, wind effects.

Dnd me users gryphon companion plus#

There is so much creativity that can be done in the animation, for example, make an O movement plus spin, wing flap plus dash, etc. The pre and post bob does make a significant difference in the animation. Clearly a unique expression of the roll, unless they can provide a vid link of this exact sequence from another game? Notice the pre-spin bob, it spins 2-3 times, and then post-spin bob. The FFXIV mount barrel roll animations are absolutely unique/different. Someone previously brought up an FFXIV barrel roll, idk why. It cannot be denied that the above items are exact copies of the animations of the GW2 mounts, and any deflection or whataboutism arguments fail to address or justify this.Īctivision Blizzard should be ashamed of themselves.

dnd me users gryphon companion

Comparing them side by side it's painfully obvious. One can argue that any flying creature's diving posture is similar across the board due to aerodynamics, but when combined with the other items listed, I can't accept this as just a coincidence.

dnd me users gryphon companion

the griffon's dive posture, momentum gain, as well as the 'air momentum lines' (woo hoo they just moved them to vignette instead of tight around the body). the skyscale's take-off bobbing, as well as the instantly-into-spin quick spin Ģ. Clearly a unique expression of the roll, unless they can provide a vid link of this exact sequence from another game?ġ. The FFXIV mount roll animations are absolutely unique/different. Someone previously brought up an FFXIV barrel aileron roll, idk why. " We wanted to come up with a movement system." and ".it really helps to lend that feeling of physics as you move through the air in ways that you haven't before." to be precise. The problem is the blatant copypaste of the mount animations, and then Blizzard praising themselves like they came up with it all on their own. I wish more games would adopt a material storage or collection system like GW2 has, it makes life so easy for me as a hoarder/collector! (Just, design it yourself and think of new/different features to make it your own.) Moving on. OP's point (imo) isn't about simply having dragons or griffons or sharing ideas or getting inspiration - that's great when companies do this especially if it's a QoL improvement for players. You will need the following things properly installed on your computer.Ok. This README outlines the details of collaborating on this Ember application. The UI is designed with ember paper, and ember trix editor for input. The project uses firebase, with ember-fire, for authentication and database storage. Currently this project keeps track of player notes (friends, foes, and general info) and character information. This project is an online extension of the player's handbook used in Dungeons and Dragons.







Dnd me users gryphon companion